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Designing games is my way of telling interactive stories and building playful systems. Each project explores different mechanics and moods—from puzzles to rhythm-based challenges. I focus on how players feel when making choices, solving problems, or simply wandering. It's not just about levels and logic—

it's about rhythm, surprise, and meaning.

Solo

2D, Rhythm, Adventure, Card,

Music, Educational, Unity

A Rhythm Adventure Game for Music Beginners

Solo

Grab the duck wing, get back to water—before time runs out

2D, Platformer, Puzzle, Causal,

Unity

Brackeys Game Jam 2025.1

Combo ( Game Design, 2D Art,

UI Design)

2D, Causal, Arcade, Unity

Serve beer, dodge bullets and obstacles. No big deal!

Combo ( Game Design, 2D Art, UI Design )

2D, Puzzle, Causal, Unity

Digging and identifying relics!

Ludum Dare Game Jam 57

Solo

3D, Puzzle, Unity

Save the chip world as a little robot in a corrupted circuit battlefield

Solo

Solo

3D, Walking-Simulator, Horror

Find out what's spying on you

Global Game Jam 2025

Combo ( Game Design, Level Design, 2D Art, UI Design )

2D, Puzzle, Causal, Unity

Use bubble to save people

Combo ( Game Design, Modeling, 2D Art, UI Design )

3D, AR, Puzzle, Unity

Help ghost to find it's memory

Combo ( Game Design, Level Design, Modeling, UI Design )

3D, Causal, Adventure, Unity

A Reveage from a Dung Beetles

Ludum Dare Game Jam 56

Combo ( Game Design, Level Design, Modeling, UI Design )

3D, Puzzle,Walking-Simulator, Unity

Find a way to escape the office

Combo ( Game Design, Level Design, Narrative Design )

2D, Causal, Simulation, Unity

Solving computer problems for customers

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