
Designing games is my way of telling interactive stories and building playful systems. Each project explores different mechanics and moods—from puzzles to rhythm-based challenges. I focus on how players feel when making choices, solving problems, or simply wandering. It's not just about levels and logic—
it's about rhythm, surprise, and meaning.


Solo
2D, Rhythm, Adventure, Card,
Music, Educational, Unity
A Rhythm Adventure Game for Music Beginners


Solo
Grab the duck wing, get back to water—before time runs out
2D, Platformer, Puzzle, Causal,
Unity



Brackeys Game Jam 2025.1
Combo ( Game Design, 2D Art,
UI Design)
2D, Causal, Arcade, Unity
Serve beer, dodge bullets and obstacles. No big deal!
Combo ( Game Design, 2D Art, UI Design )
2D, Puzzle, Causal, Unity
Digging and identifying relics!
Ludum Dare Game Jam 57
Solo
3D, Puzzle, Unity
Save the chip world as a little robot in a corrupted circuit battlefield
Solo
Solo
3D, Walking-Simulator, Horror
Find out what's spying on you


Global Game Jam 2025
Combo ( Game Design, Level Design, 2D Art, UI Design )
2D, Puzzle, Causal, Unity
Use bubble to save people
Combo ( Game Design, Modeling, 2D Art, UI Design )
3D, AR, Puzzle, Unity
Help ghost to find it's memory
Combo ( Game Design, Level Design, Modeling, UI Design )
3D, Causal, Adventure, Unity
A Reveage from a Dung Beetles
Ludum Dare Game Jam 56

Combo ( Game Design, Level Design, Modeling, UI Design )
3D, Puzzle,Walking-Simulator, Unity
Find a way to escape the office

Combo ( Game Design, Level Design, Narrative Design )
2D, Causal, Simulation, Unity
Solving computer problems for customers